Boulet’s Light:
Gamifying the Glow of Digital Media
in Franco-Belgian Webcomics
an abstract
with love from Duncan
French cartoonist Boulet (Gilles
Roussel, b. 1975) frequently represents gamification in his
autobiographical webcomic using limited animation and/or fantastical
portrayals of augmented reality. Boulet processes the events in his life
and his emotional responses through a lens of game iconography. His
cartoon avatar interacts with visual elements associated with fantasy
video game play. He employs these graphic devices to express a point of
view using a language shared by his audience.Boulet’s most effect work employs the glow of digital media as a major element in these depictions. As acclaimed web cartoonist James Kochalka said at the 2008 Ignatz Awards:
Boulet’s work lives purposefully on platforms that embodies digital/human interaction: smartphones, tablets, laptops. These are regularly the apparatus on which users also experience gameplay.“Most of you probably know that online comics are better than print comics. And the reason they are better--something that print comics simply cannot do: webcomics glow. They fucking glow. Light comes out of the comic. Eat that.”
This paper explore these elements of Boulet’s webcomic in the light of theories associated with comics, gamification, and augmented reality.
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Here are some examples of Boulet's Webcomic that we can look at.
Liquid Light: http://english.bouletcorp.com/2015/01/16/heavy-light/Toyota light: http://english.bouletcorp.com/2013/10/08/our-toyota-was-fantastic/
Pixel, Old Singer: http://english.bouletcorp.com/2015/08/26/brassens-in-space/
Long scroll: http://english.bouletcorp.com/2013/08/02/the-long-journey/
3D Pen Imagination: http://english.bouletcorp.com/2013/03/04/the-3d-pen/
Sunlight: http://english.bouletcorp.com/2010/10/27/helios-and-thanatos/
Gamification:
Pixel, Old Singer: http://english.bouletcorp.com/2015/08/26/brassens-in-space/
Long scroll: http://english.bouletcorp.com/2013/08/02/the-long-journey/
3D Pen Imagination: http://english.bouletcorp.com/2013/03/04/the-3d-pen/
Sunlight: http://english.bouletcorp.com/2010/10/27/helios-and-thanatos/
Installing Windows: http://english.bouletcorp.com/2016/02/07/installing-windows-10/
Flower Grows: http://english.bouletcorp.com/2015/03/31/3993/
Real World Ratio 10%: http://english.bouletcorp.com/2012/11/16/real-worl/
Pixel Fantasy Novel: http://english.bouletcorp.com/2010/05/21/fantasy/
Flower Grows: http://english.bouletcorp.com/2015/03/31/3993/
Real World Ratio 10%: http://english.bouletcorp.com/2012/11/16/real-worl/
Pixel Fantasy Novel: http://english.bouletcorp.com/2010/05/21/fantasy/
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Additional Scholarly Inquiry for Boulet’s Light:
- Does this connect to other French webcomics?
- How does this compare to other webcomics like Jen Lee’s ThunderPaw or Zac Gorman’s Zelda?
- Should I bother bringing up McCloud’s ideas from Reinventing Comics?
- Is Boulet’s use of digital gaming elements gimmicky?
- Is it worthwhile to consider the role of autobiography?
- What about the illusion of diary/honesty online?
- Relations to depictions of similar iconography in other media (film, video games)?
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I suppose that's all I've really got today.
Thanks.
Don't go changin'.





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